Updates for 2023-09-10
Strength
- Melee bonus hit/damage has been added based on Pure STR. All classes, except Illusionist when using a Kiringku, will receive +1 dmg at 25 STR, +1 at 35 STR, +3 at 45 STR, +5 at 55 STR and +5 at 60 STR. These are cumulative so at 60 STR you would have +15 Bonus Damage AND +15 Bonus Hit.
- All base damage and bonus hit for total STR has been re-evaluated and now giving correct bonuses up to 90 STR. Was capped at 65 before.
- New 1% increased chance to crit at 70 STR for a total of 5% from STR
- Wizard will now benefit from STR hit
Dexterity
- Remove bonus ranged damage below 9
- 7 DEX will give +2 ranged damage, 6 or lower will give 0
- All base ranged damage and hit for total DEX has been re-evaluated and now giving correct bonuses up to 90 DEX.
- Ranged bonus hit/damage has been added based on Pure DEX. All classes will receive +1 dmg at 25 DEX, +1 at 35 DEX, +3 at 45 DEX, +5 at 55 DEX and +5 at 60 DEX. These are cumulative so at 60 DEX you would have +15 bonus ranged damage AND +15 bonus ranged hit.
- Long Range avoidance (ER) will benefit from total DEX up to 65, was 45.
Intelligence
- Kiringku will now calculate INT plus bonus Magic damage from INT and Pure INT bonuses
- Magic bonus hit/damage has been added based on Pure INT. All classes will receive +1 dmg at 25 INT, +1 at 35 INT, +3 at 45 INT, +5 at 55 INTand +5 at 60 INT. These are cumulative so at 60 INT you would have +15 bonus damage AND +15 bonus hit.
- Magic damage will now calculate Bonus Magic Damage
- Magic Bonus damage will calculate up to 80 INT for mages and 65 INT for all other classes
AC
- Warrior will now scale its AC like a Prince or Elf instead of a Knight
- AC will now calculate damage reduction in PvP
- Soft AC is now a factor in PvP damage reduction: Knight is AC/4, RY/DK/Elf/WR/DE/Illus is AC/6 and Wizard is AC/8
Evasion/Dodge
- Fix Shining Armour calculating ER twice
- Dodge will now work in PvE and PvP (Mirror Image & Uncanny Dodge)
Other
- Remove Gaia’s Rage giving +15 damage when equipped with Elite Valakas Armour
- Remove monsters over level 87 dealing twice as much damage as they should
- Using Sayhas Bow with no arrows will now act as 2/2 instead random 1-10
- Bow/Gauntlet attacks will now crit at 1.5x dmg and factor in total weapon damage + enchant + bonuses
- NPC to PC hit rate lowered by 10%
- Because of Karma removal, I have removed the requirement to have certain buffs to hit Yahee, Death, etc.
- PvP will now factor in the new Hit and Damage from Pure stats
- Critical hits will now hit 100% of the time, ignoring any -hit modifiers
- Fix Memory Crystal Mobius not learning
- Horror of Death now has a min/max hit of 20 and 80%
- Players will now see when they Miss a target
- Coma Exp bonus will now stack with Exp Potion
- Unicorn growth coin price down 135k -> 35k
- Coma Blessing down 600k -> 200k
- Fix spawn timers on all Ivory Tower floors
- Fix Stat Boots not removing bonuses
- Remove critical chance cap (10%) on E-bolt, Ice Dagger, Chill Touch, Fire Arrow, Stalac, Vampiric Touch, Cone of Cold, Call Lightning, Disintegrate
- Enchanting gear +8 and above will now show the correct enchant up to +12
- Metis Soup will now give 40% bonus EXP and save duration
Technical
- Hit rate calculations have been consolidated. There is no reason to have two plus hit rates for different buffs.
- Reversed Dodge calculations because the client expects a negative number
- Move random MP off the main thread
Note
- I know that these are significant changes and I recommend you exercise caution when hunting or PvPing in familiar places