Updates for 2023-09-15

  • Fix poison ticking every 0.016 seconds
  • Reinstate Giran Damage Dummy
  • Lower Crystalized Staff proc damage by about 40%
  • Old Math (SP + INT) + ((SP + INT) * 6) - New math (SP + INT) * 4
  • Crystalized Staff now has a PvP and PvE proc. PvE is (SP + INT) * 6 and will ignore MR. Might be good for bosses 😉
  • Reduce Elf TU rate punishment by 25%
  • Highest chance to land TU increased 90 -> 95%, should alleviate stress on higher INT mages
  • Spell Slow, Weakness, Curse: Para, Weapon Break, Decay Potion, Ice Lance, Curse: Blind, Silence, Darkness and Fog of Sleeping have had their immunity removed. Chance to land will scale against the targets MR. A 60 INT wizard against 240% MR will only have a 5% chance to land one of these spells. A 60 INT wizard against 120% MR will have a 90% chance to land one of these spells.
  • Moved Death Heal probability into the calculation from above
  • After the above calculations are done, a Wizard total spell hit is added onto the final probability. Then name based resistances like Sleep or Petrification will be calculated in. This means a player could gain full immunity if geared against Para or Sleep, etc or a Wizard could gain 100% chance to land.
  • Advance Spirit, Pride and Gigantic will no longer stack.
  • Fix issue with Pride calculating to the wrong HP bonus
  • Add Amber Necklace drop to Baphomet, Ravenous Barbados, Orcus
  • Increase party bonus exp to 10% was 4%
  • Increase Prince lead party bonus exp to 12% was 6%
  • Fix wrong Gnoll spawning in Claudia
  • Increase area Gnolls can spawn
  • Add relics/gems to Gnolls
  • Fix stats on lower tier monsters in Wind Scar (Wind Scar Gnoll, Wind Scar Killer Bee, Wind Scar Harpy, Wind Scar Owl, Wind Scar Pelican)
  • Add Beleth to boss spawn announcements. Closed access to Beleth and removed cave spawns. You can now teleport directly to him with a Teleport Scroll - Beleth
  • Add Teleport Scroll - Beleth to Scroll shop

Wisdom

  • Players will now gain bonus regen for Pure WIS, at 25/35/45/55/60 (+1, +1, +3, +5, +5)
  • MP regen from WIS will now calculate off total WIS instead of base
  • MP regen can now start at 20% food was 40%
  • Fix MP regen in hotels, houses, not working when overweight or underfed
  • New bonus at 45 WIS. Being overweight or under fed will allow MP regen to continue at half rate
  • MR from WIS was surprisingly accurate and needed no changes

Charisma

  • Non Wizards will now gain bonus skill hit for Pure CHA, at 25/35/45/55/60 (+1, +1, +3, +5, +5)

advcharinfo

  • Remove Karma
  • Add Tech/Spirit/Fear/All hit
  • Add Fear/Spirit resistance
  • Add Base HP/MP regen and Bonus HP/MP regen display

Technical

  • As before, remove clown code on MP regen
  • Unable to adjust regen time until re-write of regen controllers