Updates for 2023-10-25

  • Add Sealed Ring of Strike to all ToA bosses
  • Furious Siren will now drop Ring of Strike and Sealed Ring of Strike
  • Increase experience from Furious Siren
  • Fix Bandit Boss Klien announcement
  • Decrease Angry Acid Spitter damage
  • Reduce overall MR in the Desert
  • Change Dark Sand Scorpion paralyze to poison
  • Double Angry Giant Ant spawn
  • Fix Teleporter Trey name
  • Fix Kiringku damage calculating against AC damage reduction
  • Remove Reaper spawn messages
  • Fix staffs breaking on hard skin
  • Fix Kurtz not repeating his shouts
  • Increase buy back price on many spell books and spirit crystals
  • Fix Fire Spirit Earrings equipping to Neck slot
  • Fix Mirror Image not removing client state on buff expiration
  • Fix rare case where dying in a Combat zone would not remove buffs: Majesty, Shining Shield, Shadow Armour, Enchant Strength, Enchant Dexterity, Aqua Protect, Strike Gale, Solid Carriage, Dress Evasion
  • Players should no longer lose exp on death in a Safe Zone
  • Add new buff icon for Uncanny Dodge. This will show the correct duration of the buff, still unable to remove old icon, sorry.
  • Remove hidden +1 bonus hit every two levels for Warrior class
  • Merlin will now teleport players to Giran Prison 2f if desired
  • Increase Soul Stone drop rate 0.060% -> 0.4%
  • Text patch 49

Making ToA Great Again

  • Reaper’s Succubus: Increase mana, will now cast its spells
  • Fix Reaper’s Archer damage
  • Fix attack range on Reaper’s Burning Archer, Reaper’s Archer

AoE Weapon: Alice

  • Crafted at Sodor. Requires Great Sword, Jewel of Reincarnation (4), Demon Breath (5)
  • 13/15 Hit +8, Dmg +11, Safe +0, two-handed
  • Usable Royal, Knight, DragonKnight
  • 6% chance to proc Meteor Strike 35-55 damage

Heine Field - Part 1

  • Recommended 73 to 78
  • New monsters Heine Ramia (Green), Heine Ramia (Blue), Heine Turtle Dragon, Heine Beholder, Heine Shelob, Heine Ungoliant
  • Removed Mad Lizardman, High Lizardman, Heavy Lizardman, Troglodyte, Owlbear
  • Add Heine Turtle Dragon, Heine Beholder, Heine Shelob, Heine Ungoliant to Monster Journal
  • Fix Monster Journal teleport locations for several monsters in Heine
  • No bonus experience added yet

Melee Avoidance

  • Aka Dodge/DG/Chance to win/etc
  • Works in Melee ONLY, which means Bow/Gauntlet/Kiringku ignore DG
  • Fix bows being calculated against DG and not ER when bow user is less than 3 cells from the target
  • Starting at -100 AC, all players will now gain +1 DG for every -20 AC. This new Dodge will not show in your UI or .advcharinfo but it is there
  • Uncanny Dodge and Mirror Image have now been changed to +30 and +30. They were +60 before and calculated out to 6% chance to dodge. The new 30 will now calculate out to 30% chance to dodge.
  • Dodge in UI should now update on value change and not when spell X is cast
  • Players will now lose +1 Hit for every 3 levels they are lower than their target, was +1 every level. Should alleviate importance of level in PvP

Server

  • New spawning method, hopefully it feels more random and like Live Server (only applied in Heine so far)
  • Remove checks for Robots when calculating PC hits
  • Check for Mobius before weapons
  • Kiringku will no longer calculate +Hit, set to a base 99

Notes

  • A “miss” is calculated and a packet broadcasted in a fraction of a second. This gives the illusion of missing your target at a time when you didn’t and can be confusing when looking for character hits. I may add a delay to the spawn of the “miss” animation if it’s a problem for players.