Updates for 2023-10-25
- Add Sealed Ring of Strike to all ToA bosses
- Furious Siren will now drop Ring of Strike and Sealed Ring of Strike
- Increase experience from Furious Siren
- Fix Bandit Boss Klien announcement
- Decrease Angry Acid Spitter damage
- Reduce overall MR in the Desert
- Change Dark Sand Scorpion paralyze to poison
- Double Angry Giant Ant spawn
- Fix Teleporter Trey name
- Fix Kiringku damage calculating against AC damage reduction
- Remove Reaper spawn messages
- Fix staffs breaking on hard skin
- Fix Kurtz not repeating his shouts
- Increase buy back price on many spell books and spirit crystals
- Fix Fire Spirit Earrings equipping to Neck slot
- Fix Mirror Image not removing client state on buff expiration
- Fix rare case where dying in a Combat zone would not remove buffs: Majesty, Shining Shield, Shadow Armour, Enchant Strength, Enchant Dexterity, Aqua Protect, Strike Gale, Solid Carriage, Dress Evasion
- Players should no longer lose exp on death in a Safe Zone
- Add new buff icon for Uncanny Dodge. This will show the correct duration of the buff, still unable to remove old icon, sorry.
- Remove hidden +1 bonus hit every two levels for Warrior class
- Merlin will now teleport players to Giran Prison 2f if desired
- Increase Soul Stone drop rate 0.060% -> 0.4%
- Text patch 49
Making ToA Great Again
- Reaper’s Succubus: Increase mana, will now cast its spells
- Fix Reaper’s Archer damage
- Fix attack range on Reaper’s Burning Archer, Reaper’s Archer
AoE Weapon: Alice
- Crafted at Sodor. Requires Great Sword, Jewel of Reincarnation (4), Demon Breath (5)
- 13/15 Hit +8, Dmg +11, Safe +0, two-handed
- Usable Royal, Knight, DragonKnight
- 6% chance to proc Meteor Strike 35-55 damage
Heine Field - Part 1
- Recommended 73 to 78
- New monsters Heine Ramia (Green), Heine Ramia (Blue), Heine Turtle Dragon, Heine Beholder, Heine Shelob, Heine Ungoliant
- Removed Mad Lizardman, High Lizardman, Heavy Lizardman, Troglodyte, Owlbear
- Add Heine Turtle Dragon, Heine Beholder, Heine Shelob, Heine Ungoliant to Monster Journal
- Fix Monster Journal teleport locations for several monsters in Heine
- No bonus experience added yet
Melee Avoidance
- Aka Dodge/DG/Chance to win/etc
- Works in Melee ONLY, which means Bow/Gauntlet/Kiringku ignore DG
- Fix bows being calculated against DG and not ER when bow user is less than 3 cells from the target
- Starting at -100 AC, all players will now gain +1 DG for every -20 AC. This new Dodge will not show in your UI or .advcharinfo but it is there
- Uncanny Dodge and Mirror Image have now been changed to +30 and +30. They were +60 before and calculated out to 6% chance to dodge. The new 30 will now calculate out to 30% chance to dodge.
- Dodge in UI should now update on value change and not when spell X is cast
- Players will now lose +1 Hit for every 3 levels they are lower than their target, was +1 every level. Should alleviate importance of level in PvP
Server
- New spawning method, hopefully it feels more random and like Live Server (only applied in Heine so far)
- Remove checks for Robots when calculating PC hits
- Check for Mobius before weapons
- Kiringku will no longer calculate +Hit, set to a base 99
Notes
- A “miss” is calculated and a packet broadcasted in a fraction of a second. This gives the illusion of missing your target at a time when you didn’t and can be confusing when looking for character hits. I may add a delay to the spawn of the “miss” animation if it’s a problem for players.